![]() HUGE HUGE No-Go: Since 2D is locked in to X/Y and Navmesh is Locked in to X/Z there's no way to use navmesh despite using a Pro license. Gotta love physics!Īlso there's unity's native multi-platform export of course. The sprite-slicing and animation helpers are surely a real time- and pain-saver. I like that it has the flexibility and workflow of Unity combined with a simpler more focused workspace. Sometimes beauty-shots for backgrounds or environments. On a day to day basis my 2D work is mostly in the area of simply creating single rendered items or small anims - characters with few animations and mostly environment items. So far I'd consider it a hobby-project though. I successfully started prototyping a top-down shooter I was a fan of in the 90s. Specifically with the 2D System I'd love to build wither sidescrolling action games (run and gun - I'm not a primary fan of space shoot em ups despite that these are the focus for many beginner tutorials) or top-down actioney RPGish games like Zelda and such. Also with a 3D program that took like 7 hours to render a 200 polygon robot I grew up with the NES and Amiga500 and I started graphics with DPain IV on the Amiga. I like games - either cutting edge or retro/indie. Sometimes teacher at University of applied sciences. Part time freelancer - part time In-House artist for a large Webgames Company. When you learned to use our 2D system, what stumped you or had a steep learning curve?Īgain, it's super important we understand you and your use-case more than "add feature X now, do it!" without context. How do you spend most of your time working with our 2D features? Anything bogging you down? What are the BAD things about the current 2D system you dislike?ĭo you like the Mecanim workflow for animation? What are the GOOD things about the current 2D system you like? ![]() How does 2D fit into that? What use-cases do you have? ![]() What kind of game are you trying to build or would like to build? ![]() To really help us though, like we have done in other threads, it REALLY helps for us to understand who you are and what your use-cases are to put you comments in context. Rather than pre-seed this discussion with what's on the roadmap, I want to be sure we don't miss anything, so I want to start this discussion with a relatively blank roadmap. We would like to discuss the direction of our 2D system with you. The core message is the same, so I optimized my time a little bit This is a bit of copy paste from the Particle System thread, please forgive that. ![]()
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